Rifles are harder to use in close ranges, as they have low accuracy when hipfired, and high accuracy when sighted. Sniper Rifles - Use in mid to long range situations. In the event that zombies are drawn to your vantage point, you can still use this to your advantage! They will often flock directly below you, giving you the critical moment where you can drop a grenade on them. You can also shoot down breakaway doors to reveal zombies. Often, you are able to maneuver around your vantage point to get your sights on them. On occasion, zombies will be hidden behind cover, or sleeping out of view. While on a vantage point, you can utilize stealth by staying crouched, granting you bonus damage and low detection chance. For example, when entering a Point of Interest, it's best to first find a vantage point: a high-ground where you can see enemies ahead, while staying out of attack range. Often, Perception builds rely on a strategic approach. After the explosion, make an entrance and take out any surviving enemies. For example, if you want to make a tactical entrance, open the door to a room and toss in a grenade. Grenades can also be used to clear out a small room. Instead, spears should be used in close quarters.Įxplosives should be used at a careful distance, or used with good timing to allow yourself to escape the blast radius. When in close range, snipers are more difficult to use, especially if equipped with scopes. Perception builds are sighted for long-range combat, picking off enemies at a distance. Landmines destroyed by other explosions have a 33% chance to explode.
4m for the Candy Tin Mine), no damage will be taken. The further you are from the center of the landmine, the lower the damage you'll take. Landmine damage is applied as splash damage.
They are very rarely found in loot and trader inventories. Alternatively, you may rank up the perk The Infiltrator to Rank 3, allowing you to pick up landmines found in points of interests. They can be crafted by ranking up the perk Demolitions Expert, which is the most efficient way to obtain landmines.
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Perception can be increased by one level for free with Shades, an uncommon clothing item. Levels 2-5 cost one point, levels 6-8 cost two, and levels 9-10 cost three. Dismemberment chance starts at +5%, and each level increases it by +5%, up to a maximum of +50% at level 10.Īs Perception level increases, so does the amount of skillpoints required. Headshot damage starts at +100% (double damage), and each level increases it by +10% (+15% for levels 9 and 10), up to a maximum of +200% (triple damage) at level 10. As the Perception Tree is leveled up, the headshot damage and dismember chance of rifles, explosives, and spears is increased. Out of combat, the Perception Skilltree assists in lockpicking, avoiding traps, salvaging, tracking animals, and getting the best out of loot. Perception builds quickly eliminate single targets, while clearing out hordes with explosives and penetrating shots. The Perception Skilltree focuses on precision and high-damage shots, while keeping a secure distance away from enemies.